LAURELFLORIAN.GRILLUST.UK
  • Home
  • About Me
  • Portfolio
  • Student Blog
    • Year 1 >
      • Semester 1
      • Semester 2
    • Year 2 >
      • ILLU5020 - THE ILLUSTRATOR'S TOOLKIT >
        • Inkwork
        • Paintwork
        • DIGITAL
        • 3D EXPERIMENTAL
      • ILLU5040 - DRAWING >
        • SKETCHBOOKS
        • LIFE DRAWING
        • LOCKDOWN DIARY
      • ILLU5050 - ILLUSTRATION PROJECTS >
        • Conceptual
        • The Mezzotint
        • The Pied Piper
        • Protest Pack
      • ILLU5060 - THE CRITICAL ILLUSTRATOR
    • Year 3 >
      • Advanced Illustration Projects >
        • History
        • Science
        • Society, Politics & Culture
      • Final Projects >
        • Creative Identity & Branding (main page) >
          • Development
          • Outcomes
        • Visualising Pet Care >
          • Development
          • Outcomes
        • Botanical Folklore Tarot >
          • Development
      • The Degree Showcase
  • Get In Touch

ILLU Project 3: 4D Gifs

19/4/2021

0 Comments

 

Introduction to 4D


To ease us from 3D into the realms of 4D, we started with a simple task: to create a rotational self portrait in gif format. I lack experience in the field of digital art, which I'll discuss later, so my attempt was really simplistic. But it was useful to get a feel, however basic, for what was required in the project to come.

I drew the frames traditionally and took photos of them to transfer them into gif form. Below you can see some of the analogue sketches alongside the finished digital gif.
Picture
Picture
Picture

​Moving into our 4D project, the task was to create ten animated gifs. The yeargroup brainstormed lockdown themes together; themes our gifs were to then be based on. As per usual, there were a few rules to follow:
  • each gif was to be 500x500px
  • only six hexadecimal colours were to be used (in short: standard red, green, blue, yellow, black and white)
  • each gif had to have a certain number of frames (2, 3, 5, 6, 8, 9, 10, 12, 15 and 20)
​

Getting Started


I am a huge fan of animation and animated movies - be it traditional, digital, stopmotion, whatever. Animation is one of my biggest influences, alongside the storyboarding and concept art development behind completed films, so naturally I am keen to learn the workings of it. However, despite my excitement, I was really nervous to move into 4D territory.

Admittedly, prior to this module, I had practically not touched the digital medium. Photoshop, animation and digital art in general are all completely new to me, and are areas I am neither confident nor competent in. I knew from the start that my attempt at this project would be pretty damn rubbish, but I consoled myself with the fact that I'm here to learn how to improve on that.
​

Analogue Development


Ironically, despite being so terrible at digital art and animation, I can visualise and "direct" moving scenes in my head pretty clearly. I think being such a fan of films, books and graphic novels, I have a decent sense of how a scene should flow; I just lack the actual skill to execute it. Regardless, all that time spent staring out bus windows and visualising music videos and fight scenes paid off in the sense that I was not short of ideas.

I narrowed down my theme ideas to the  ten I felt best suited gif format. I then laid them all these provisional "scene" concepts out on paper and assigned gif lengths to each; this process can be seen in my lecture notes at the foot of this post. Once the ideas were finalised, I moved on to create "storyboards" for each gif consisting of frame thumbnails.
​
Picture
Picture
analogue thumbnails and frame planning
This was where I had to move out of my comfort zone and use photoshop. I found it really difficult at first; even with the basics training in previous IT lectures, I found it difficult to navigate the tools and brushes. It took me quite a while to get a basic grip on it, but eventually I began to feel a little more confident. I even started to enjoy the feel of digital drawing and the multitude of tools available on photoshop - I am looking forward to learning more and improving my skills digitally for future projects.

Putting the completed frames into motion was quite fun, and I think with a lot of practice I will be able to build on what I've learned here. One thing I will say I actively disliked about this project was the colour limitation. I am really not a fan of bold, bright schemes like this and found it difficult to force myself to stick to it - but that in itself was good practice. After all, in a professional setting, you can't turn around and tell a client "I don't like these requirements so I'm going to do something different". I have to be comfortable with pushing my own boundaries. 

​Below are my completed gifs.

lecture notes
0 Comments



Leave a Reply.

    Archives

    April 2021
    February 2021

    Categories

    All
    Multi-Dimensional Illustration
    Visual Problem Solving

Site powered by Weebly. Managed by 34SP.com
  • Home
  • About Me
  • Portfolio
  • Student Blog
    • Year 1 >
      • Semester 1
      • Semester 2
    • Year 2 >
      • ILLU5020 - THE ILLUSTRATOR'S TOOLKIT >
        • Inkwork
        • Paintwork
        • DIGITAL
        • 3D EXPERIMENTAL
      • ILLU5040 - DRAWING >
        • SKETCHBOOKS
        • LIFE DRAWING
        • LOCKDOWN DIARY
      • ILLU5050 - ILLUSTRATION PROJECTS >
        • Conceptual
        • The Mezzotint
        • The Pied Piper
        • Protest Pack
      • ILLU5060 - THE CRITICAL ILLUSTRATOR
    • Year 3 >
      • Advanced Illustration Projects >
        • History
        • Science
        • Society, Politics & Culture
      • Final Projects >
        • Creative Identity & Branding (main page) >
          • Development
          • Outcomes
        • Visualising Pet Care >
          • Development
          • Outcomes
        • Botanical Folklore Tarot >
          • Development
      • The Degree Showcase
  • Get In Touch