Semester 2's second type-based project tasked us with "translating" a script into digital format, using typography and the alphabets we created in the previous project. We were presented with four scripted film/TV scenes of varying genres; of these four, we had to choose one and follow a few rules of creation:
Out of the scrips presented, I felt most comfortable working with 'Pulp Fiction'. Unlike most of my schoolfriends, I actively disliked the Harry Potter franchise, I could not (and still can't) stand American sitcoms, and Blackadder never really appealed to me. If I'm perfectly honest, I'm not much of a Quentin Tarantino fan either, but Pulp Fiction seemed the most interesting and on-my-level to work with. 'Pulp Fiction' is a 1994 American black-comedy crime film directed by Quentin Tarantino. Tarantino is famous for his non-linear plotlines, dark humour and extensive use of violence, and Pulp Fiction is often said to be his "masterpiece". In the scripted scene, as linked above, hitmen Vincent Vega and Jules Winnfield have just murdered their boss's double-crossing business partner. On the road, Vincent accidentally shoots said business partner's associate in the face, leaving him, Jules and the interior of the car soaked in blood and accompanied by a headless corpse. They decide to hide the car at the residence of Jules' friend, Jimmie, but they only have so long before Jimmie's unsuspecting wife returns home to a crime scene in her garage. This is the iconic moment when 'The Wolf' is called upon to clean up the mess - Winston Wolfe, the professional fixer for career criminals. The job gets done, but not without the humiliation of Vincent and Jules. Research and "Typematching"After re-watching the scene a few times and analysing the script, my first port of call was to analyse the characters. I brainstormed my opinion on their personalities with mini mindmaps and some very scribbly notes; this allowed me to gauge the characters I was working with, in turn helping me to assign them a suitable typeface. After finalising my take on the scene and characters, I moved to the DIY alphabets from the first project to look through everyone's original typefaces. From these, I selected a few I felt might suit the script and downloaded the font files; after some testing, analysing and more mindmaps, I felt confident in the typefaces I wanted to represent each character. I have listed the characters below alongside their relative typefaces and my reasons for matching them: For Vincent Vega, I chose a typeface created by Jasmine. Vincent struck me as quite a likeable character with an almost childlike innocence seemingly lurking somewhere beneath his sin. I took from his heroin addiction that he had an addictive personality, and placed him in my head as a good guy caught in a bad loop. This is reinforced by the sensitive side we see in him regularly throughout the film; he shows an appreciation for finer, more "feminine" things (footrubs, milkshakes, etc), and rushes to save Mia when she overdoses. Jasmine's typeface was by far the most delicate out of those I had picked, and I felt this really showed off Vincent's sensitivity. However, though fragile, the letters are almost stain-like on closer inspection. The three things that came to mind here seemed to fit the character just as well; stains (the view of criminals as "stains on society"), blood spatters (Vincent's career as a hitman), and fingerprints (relative to criminal practice). For Jules Winnfield, I chose Sarah's typeface. In the film and in my opinion, Jules came across as the "cool killer" - a laid-back, cold-blooded, merciless hitman. However, he did have a few interesting quirks which gave his character that extra spark, such as his almost domestic relationship with his partner-in-crime Vincent (showing his ability to care and form meaningful bonds), and his tendency to recite from the Bible before killing (suggesting a spiritual but disturbed outlook on life). I chose Sarah's typeface to represent Jules for the subtle resemblance it bore to his character. For instance, the letters are sharp edged and jagged with very angular strokes, quite like Jules' cold-hearted actions and rigid religious mindset. They are also subtly irregularly-sized and a little erratic looking; I felt this fitted well with Jules' unpredictable actions and wild trigger finger. The most interesting comparison I saw between character and typeface was their stamp-like qualities - shown in the visual appearance of the letters, and in Jules' unique killing rituals which are much like a signature or a "stamp" on his victims. For The Wolf, I chose the typeface designed by Iwan. Despite not being a major fan of the film itself, I do think Winston Wolfe's character was masterfully written. His voice, appearance and subtle hints in his dialogue all contribute to a subconscious vibe which I found interesting to break down. In terms of appearance, The Wolf is pristine; prim and proper, and clad in expensive-looking business apparel. From the get-go, this suggests he is rather wealthy - criminal careers seem to pay well, after all, which is hinted at in his Brooklyn accent (the stereotypical New York dialect bears connotations of mobs, gangsters and crime). In his movement and speech he maintains a cold composure; though calm, he speaks very quickly which shows off his sharp wit. This makes complete sense given his time-critical job, and he adopts a very straight-to-the-point manner to ensure punctuality. I felt Iwan's typeface represented The Wolfe well in a number of ways. The letters are clean-cut with crisp outlines, much like Winston's sharp appearance. The font has a very modern, stylish look but is simultaneously bold and slightly intimidating - again, I felt this was very much a typographic mirror of the character. Both streetmaps and circuitboards come to mind when I look at Iwan's typeface, which both suit in their own ways. Streetmaps give off the same busy, citylike feel I would associate with Winston's mind, and circuitboard connections remind me of his quick-firing industrial wits. For poor Jimmie, I chose Arial. As a stereotypical American domestic and the very definition of "your average Joe", he struck me from the beginning as a standard typeface kind of guy. With such a minor role in the scene and such a plain character, I wanted the other characters to stand out more than he did - it was a toss-up between Times New Roman and Arial, and I went for the sans serif to "imitate" his simple-mindedness. Experimenting With LayoutIn terms of analogue development, I started by taking notes and sketching out page grids. I did this to get to know the anatomy of a page and its hidden workings; there's so much going on in there I didn't even think about, so I wanted to have a better grasp of it before leaping into the design. The script didn't contain a massive amount of dialogue; I felt a simplistic three-column grid fitted the minimalist idea I had in my mind's eye. In the pictures above, you can see me developing this idea through analogue mocks and annotation. As a writer, reader and an illustration student, I was keen to try a "hybrid" of comic and script formats to create a fitting layout; I used the same "line of sight" technique common in graphic novels, manipulating placement, colour and contrast to guide the eye through the scene. The idea of sparse, simplistic graphics was to hint at non-verbal action and stage direction, and I paid careful attention to the spacing of each line of dialogue to create a sense of time and sceneflow. Digital Development
With the colour scheme decided, I went on to mock up a rough script plan in Word - you can see this above. This is the template I moved forward with, give or take a few minor changes, in InDesign. After setting the grid and margins and laying out the basic page design, I took screenshots of each page to layer graphics over in Photoshop; these would then be saved as transparent PNG files and integrated with the written script in InDesign. The Finished Scriptview the full version in ISSUU book format here This was relatively new territory for me in terms of using InDesign and Photoshop, but overall I really enjoyed this project. I got to integrate my love for writing with my interest in graphics and illustration, and learned a lot along the way. Although I have much to improve on and am looking forward to building on newfound skills, I am fairly happy with how the finished piece turned out. project notes
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Introduction to 4DTo ease us from 3D into the realms of 4D, we started with a simple task: to create a rotational self portrait in gif format. I lack experience in the field of digital art, which I'll discuss later, so my attempt was really simplistic. But it was useful to get a feel, however basic, for what was required in the project to come. I drew the frames traditionally and took photos of them to transfer them into gif form. Below you can see some of the analogue sketches alongside the finished digital gif. Moving into our 4D project, the task was to create ten animated gifs. The yeargroup brainstormed lockdown themes together; themes our gifs were to then be based on. As per usual, there were a few rules to follow:
Getting StartedI am a huge fan of animation and animated movies - be it traditional, digital, stopmotion, whatever. Animation is one of my biggest influences, alongside the storyboarding and concept art development behind completed films, so naturally I am keen to learn the workings of it. However, despite my excitement, I was really nervous to move into 4D territory. Admittedly, prior to this module, I had practically not touched the digital medium. Photoshop, animation and digital art in general are all completely new to me, and are areas I am neither confident nor competent in. I knew from the start that my attempt at this project would be pretty damn rubbish, but I consoled myself with the fact that I'm here to learn how to improve on that. Analogue DevelopmentIronically, despite being so terrible at digital art and animation, I can visualise and "direct" moving scenes in my head pretty clearly. I think being such a fan of films, books and graphic novels, I have a decent sense of how a scene should flow; I just lack the actual skill to execute it. Regardless, all that time spent staring out bus windows and visualising music videos and fight scenes paid off in the sense that I was not short of ideas. I narrowed down my theme ideas to the ten I felt best suited gif format. I then laid them all these provisional "scene" concepts out on paper and assigned gif lengths to each; this process can be seen in my lecture notes at the foot of this post. Once the ideas were finalised, I moved on to create "storyboards" for each gif consisting of frame thumbnails. analogue thumbnails and frame planning This was where I had to move out of my comfort zone and use photoshop. I found it really difficult at first; even with the basics training in previous IT lectures, I found it difficult to navigate the tools and brushes. It took me quite a while to get a basic grip on it, but eventually I began to feel a little more confident. I even started to enjoy the feel of digital drawing and the multitude of tools available on photoshop - I am looking forward to learning more and improving my skills digitally for future projects. Putting the completed frames into motion was quite fun, and I think with a lot of practice I will be able to build on what I've learned here. One thing I will say I actively disliked about this project was the colour limitation. I am really not a fan of bold, bright schemes like this and found it difficult to force myself to stick to it - but that in itself was good practice. After all, in a professional setting, you can't turn around and tell a client "I don't like these requirements so I'm going to do something different". I have to be comfortable with pushing my own boundaries. Below are my completed gifs. lecture notes
For this project, we were each assigned a film to watch and create a 3D poster for. My given film was 'Slashed Dreams', as linked to below: 'Slashed Dreams', also known as 'Sunburst', is a 1975 American thriller produced and directed by James Polakot. The plot follows a young couple, Jenny and Robert, whose love blooms on a camping trip over Silver Pond. The wilderness seems idyllic at first - hiking through the woods, swimming in a crystal lake, bedding down in an old log cabin - until they are warned of a mysterious danger lurking in the forest. Choosing to ignore the advice, Jenny and Robert venture further only to find themselves stalked and attacked by murderous rapists. "The young lovers frolic naked in the sparkling pond, while foul sweat rolls down the face of the forest freak... he's watching." In all honesty, even just from reading the synopsis, I could tell this was not going to be my cup of tea. Watching the actual film only proved me right - somebody had commented, I quote, "waste of 78 minutes". But, however bad, the film offered plenty of inspiration for poster ideas. I drew particular influence from the existing poster art for the film; I liked the idea of incorporating trees into my own poster, perhaps by layering card or playing with shadows. The forest freak's knife also seemed worth including for both symbolic purpose and ease of representation in 3D. Figures would be more difficult if I wanted to include those; card silhouetting or clay seemed like the best choices for that approach. With these thoughts in mind, I moved on to create some 2D thumbnails. 2D Development
3D Development and ProcessI have a lot of pets, a lot of houseplants, I enjoy collecting little bits and pieces from mother nature and I love crafting miniature landscapes and scenes. What does all this have in common? It means I have a seemingly infinite supply of natural materials! With so much of this at hand, and a forest scene to construct for the poster, I got quite excited about recreating the scene in miniature. Some materials I started off with included:
I did consider incorporating my army of succulents, especially the sedums and rattails that better resembled foliage, but decided against it due to their fragility. I ran with the idea of recreating the lake scene - where Robert and Jenny go skinny-dipping in Silver Pond. This seemed like a pivotal moment in the movie, and is also where we first meet the attackers - for dramatic effect, I wanted to include one of them watching the couple from the shadows, waiting with his knife. First of all, however, I had to build the miniature landscape. Enclosed in an upturned box frame, I laid a base layer of sand and placed the "lake" (the feeding dish), adding the bogwood and turf as background foliage. Having decided the sand was too pale in the eye of the camera, I layered the bio-soil over it to darken the scene. Silver Pond was not only the lake in the film, but the name of the hiking area the couple were backpacking in. It was mountainous and hilly, so I dug out the foam backing of my exo-terra to use as a backdrop. The grey-brown tones of the foam helped a lot to steady the colour balance during photos. I surrounded the feeding dish entirely with moss and turf to give the scene more depth, and provide a foreground of "bushes" for the attacker's silhouette to hide behind later.
Speaking of foreground, I felt the scene was still missing something. Eventually my idiot brain figured out what my forest scene was missing; the bloody trees. We happen to have an old and dying hedge in the back garden which is coming down after nesting season anyway, so I borrowed some of its arms and fingers to make trees with. I separated them into different sizes for different depths of the scene to keep a believable perspective; with a little moss "foliage", they were good to go. With the landscape complete, I had a small photoshoot before constructing the figures just to experiment with perspective, focus and lighting. I tried different light sources, including daylight and both warm and white LEDs, and swapped lenses and distances until I felt I had the right shot. One I had that, it was time to make the tiniest card silhouettes I've ever made. They were a bit rough around the edges, but I didn't stress too much since the desired atmosphere needed a semi-blurred photograph anyway. The Finished PosterIt took quite a while, a second pair of hands, two lamps and a ridiculous half-crouch position to get the right shot; from just behind the attacker, peering over the foreground bushes at the focused midground where the couple bathe. I was fairly happy with how it turned out, and I enjoyed the hands-on crafting element of this project. project notes
Running on from the bake-off, after documenting the process, it was time to move on to development. I made a few notes and mindmaps to brainstorm ideas. There were a few things I needed to make a decision on first - what kind of genre or "vibe" of recipe I was going for, what style it would be done in, in what medium and with what layout. Experimenting with Style and Layout |
developmental notes and sketches for layout As for layout, I knew I wanted to use a 2:1 ratio - 1:1 seemed too confined for my ideas, and 3:1 seemed too spaced out. I sketched out some thumbnails and narrowed them down to three; a simple infographic-style recipe, a comic-style recipe, and one that was kind of "half and half". |
There were pros and cons to each of these. I liked the simplicity of the standard recipe, but the comic and 50/50 styles allowed for more expression. The comic layout made for slicker navigation and complete freedom of style, but I preferred the 50/50 layout for its ability to accommodate both the humour of the realistic experience and the stepwise recipe. This is the layout idea I moved forward with - a split view, humorous infographic depicting "how it went" vs "how it should have gone".
The Process
As I've mentioned before, my digital illustration skills leave a lot to be desired. However, given that this was one of the first things I ever attempted digitally, I think it went better than I expected; I had been so afraid to try it, but I actually really enjoyed using photoshop and drawing with a tablet (the same tablet that has been gathering dust for about a year because I've been too sheepish to touch it).
.....and with the obligatory positive evaluation out the way, I can list the downsides. This took way longer than I thought it would. I swore so much. I ate an entire packet of bourbon creams out of sheer frustration. I had a lot to learn about navigating photoshop, and the idea I thought was concrete kept morphing into something different. I lost count of how many times I moved things, cut things out, changed the colour scheme, added a background, took away a background... But it was al art of the process and learning curve. If anything, I now know for future projects to try out more ideas before settling on one.
The Finished Piece
project notes
Font Selfie
For our first workshop task, we had to choose a typeface we felt suited us - using our favourite character from that typeface, we then had to decorate it to represent our personality.I chose Forte as my typeface; with its bold thickness yet neat calligraphy-like strokes, I feel it is as self-contradictory as I am. I can be loud and outgoing, and often adjust the way I project myself to fit in with others - but really, I'm kind of a hermit nerd who just wants to write stories at my little white bureau and talk about Latin etymology. Which tends to kill a conversation.
For our first workshop task, we had to choose a typeface we felt suited us - using our favourite character from that typeface, we then had to decorate it to represent our personality.I chose Forte as my typeface; with its bold thickness yet neat calligraphy-like strokes, I feel it is as self-contradictory as I am. I can be loud and outgoing, and often adjust the way I project myself to fit in with others - but really, I'm kind of a hermit nerd who just wants to write stories at my little white bureau and talk about Latin etymology. Which tends to kill a conversation.
As for the decoration, I decided to go simple instead of overfilling. Nature is the theme that resonates most with my personality; it is where I feel most connected to myself, and where I feel the most energy. I feel more at home in the woods than I do in my house! My favourite place has to be the near-untouched forest of Abernethy and its ancient pines against the mountains, as I've tried to show |
here. I kept the colour scheme pale and cold - muted greens, blues and lavenders - because the highlands always seem to have that misty hazy that gives everything a cooler tone. The sky phasing from light to dark represents the idea of beauty in both sides of the coin - clouds by day and stars by night - and the shadow with the Celtic knot was a nod to my pagan roots.
Type Quiz
1. Match the typeface to the description.
- Fraftur was born in 16th Century Germany and is a heavy metal favourite.
- Mistral looks like handwriting.
- Bembo is named after a Venetian poet, literary theorist and cleric.
- Colonel was inspired by stencil printing on army supplies.
- Didot is often found in fashion magazines for its sophisticated looks.
- Courier is inspired by letters produced by a typewriter.
- Helvetica is popular for signage but can seem boring and clinical.
2. Classification/Style Examples
3. What is the difference between a typeface and a font?
The typeface is the broad "umbrella term" for a complete matching set of characters with the same design. Fonts are subfamilies found within a typeface - a version of it that perhaps has a different style, weight or size.
4. Typefaces from oldest to newest
Baskerville, Franklin Gothic, Futura, Gill Sans, Times New Roman, Rockwell, Verdana, Gotham
5. Find the "antonym typeface" for each of these words.
The typeface is the broad "umbrella term" for a complete matching set of characters with the same design. Fonts are subfamilies found within a typeface - a version of it that perhaps has a different style, weight or size.
4. Typefaces from oldest to newest
Baskerville, Franklin Gothic, Futura, Gill Sans, Times New Roman, Rockwell, Verdana, Gotham
5. Find the "antonym typeface" for each of these words.
6. Summarise this article.
As a typographer, you have a lot of control over your work; how well it projects, how it comes across, and what it implies. You must not only think about the typeface you are using, but also how you format it. Kerning, line spacing and alignment can make or break the legibility of your work/article, as can your choice of font/mixes of fonts.
As a typographer, you have a lot of control over your work; how well it projects, how it comes across, and what it implies. You must not only think about the typeface you are using, but also how you format it. Kerning, line spacing and alignment can make or break the legibility of your work/article, as can your choice of font/mixes of fonts.
Ampersands
Here are eight ampersands that attracted my eye. From left to right:
- 1st Century Roman Cursive - the ampersand itself can be traced back to its earliest form in Roman script (debatably sometime between 45-79AD). It was originally a ligature of the letters "e" and "t". The particular example pictured was unearthed from the ruins of Pompeii, preserved on a wall beneath the ash - it caught my eye because of the more ancient/primitive look it has compared to most others.
- Goudy Stout - this typeface was designed to appeal to the merchant whose signs required a bolder, more bizarre and fanciful look. I suppose catching my eye is therefor what it was supposed to do.
- Algerian - developed in the early 20th Century, the Algerian typeface has an eye-catching contrast between thick, bold black and a white shadow (hinted at by a thinner black line). This 3D effect gives it more body, which attracted my attention.
- Gigi - this is a pretty little typeface developed by Californian artist Jill Bell. It has the thin-thick curvy strokes of calligraphy ink, adorned with intricate curlicues. The tight curl below the ampersand's centre and the flick at the end of its tail made me smile because it reminds me of my oldest gerbil (who has a kink in his tail near the end).
- Brush Script MT - I really love the look of traditional ink calligraphy, so this ampersand naturally appealed to me with its elegant, sloping form.
- Baskerville - designed in the 1750s, Baskerville is a stunning old-style typeface developed in the hope of transforming the appearance of book text to give the best look possible. Though it is consistent and easy to read, it does have a certain beauty in its subtle serifs, particularly in the ampersand.
- Hoefler Text - another old-style serif font released later in 1991, Hoefler Text takes influence from classic fonts like Garamond. It is a legible body typeface but some characters and fonts within it are adorned with swashes and look a little more fanciful. My eye was drawn to the ampersand because it reminds me of the body of a treble clef in sheet music.
For the second part of the ampersands exercise, I chose these combinations of typefaces and themes for my quickfire sketches:
Bauhaus : My Street
The Bauhaus ampersand is very thick and chunky, with a lot of space for illustrating the inside. It so happens that I live in a weird, curly little street that could resemble an ampersand if you squinted at it from above. This gave me the idea to draw a rough, quirky little map, with my house highlighted in the typical tourist board "you are here!"
Garamond Bold Italic : The Park/Garden
This ampersand is quite elegant, with delicate calligraphy-like strokes sloped to the side fancifully. It reminded me of a town park - circular little ponds enclosed by the upper bowl of the character. I used watercolour pencils and added some finer detail in pen, but all in all, it was somewhat of a wild experiment that didn't turn out right at all.
Futura : Afternoon Tea
Futura has a very simple, clear and curvy appearance - the strokes are very narrow, so I admittedly took a few liberties here regarding shape and style. However, when creating the image of the teapot, I did try to stick to the original appearance of the Futura ampersand.
Bauhaus : My Street
The Bauhaus ampersand is very thick and chunky, with a lot of space for illustrating the inside. It so happens that I live in a weird, curly little street that could resemble an ampersand if you squinted at it from above. This gave me the idea to draw a rough, quirky little map, with my house highlighted in the typical tourist board "you are here!"
Garamond Bold Italic : The Park/Garden
This ampersand is quite elegant, with delicate calligraphy-like strokes sloped to the side fancifully. It reminded me of a town park - circular little ponds enclosed by the upper bowl of the character. I used watercolour pencils and added some finer detail in pen, but all in all, it was somewhat of a wild experiment that didn't turn out right at all.
Futura : Afternoon Tea
Futura has a very simple, clear and curvy appearance - the strokes are very narrow, so I admittedly took a few liberties here regarding shape and style. However, when creating the image of the teapot, I did try to stick to the original appearance of the Futura ampersand.
Semester 2 begins!
With semester 1 having come and gone in the blink of an eye, so begins the second. In all honesty, I didn't expect it to begin with a live baking task - but it did, so here we are.
At first I wasn't entirely sure what brownies had to do with illustration, but we were swiftly enlightened - as well as a fun and engaging start to the semester, the bake-off was an integral part of our first project! The first step was to document the baking process in a variety of different ways; this would later help us develop ideas to experiment with.
How To Document A Disaster?
Anyone that knows me well will be aware that I am possibly the worst baker in existence. It doesn't seem to matter how closely I follow a recipe, it always goes wrong. Ironically, I'm pretty decent at cooking - but ask me for cake and you'll either get a puddle of underbaked sludge or a burnt black slab. There is no inbetween.
My point is, the vibe of my project is naturally leaning towards the humorous side. As stated in the project brief, the final visual recipe has to be entirely pictographic - no words allowed. But before figuring out how to tackle that and in what format, I thought it would be useful to use this session to determine the feel I wanted to go for. I particularly enjoyed the more humorous infographics in Wednesday's powerpoint - though I intend to keep an open mind during development, I do like the idea of a comedic recipe as opposed to a serious one.
photographic documentation of the baking process
Taking photos gave me images to refer to later when creating visuals, and taking notes of the process documented my personal experience. To collate all this and play with ideas and humour, I made a quick copy of the recipe with altered steps - this gives me a basal idea of the kind of info I want to include, and what would translate well into visuals.
video documentation of the baking process
Documenting it via video also helped me experiment, and develop a suitable "voice" for the recipe. All the clips were taken in live time during the Monday task, so they accurately represent the process. I can use these as reference for experiments and sketches.
sketchbook documentation of the baking process
I also did some quick, rough doodles to document key and notable moments of the baking fiasco. Between sketches, photos and videos, I feel that documenting the process has helped spark some ideas for further development. The next step will be to refine my ideas, play with mediums, styles and formats, and figure out a definite direction I want to run in.
lecture notes
Our first VCOM project focused on typography. After studying the basics of this form of visual communication, we were asked to create our own alphabet - inspired by our own theme, and using a medium of our choice. Having really enjoyed the typography lecture, I was quite excited to have free reign to design my own typeface.
Development
To start with, I had a think about themes I'd find interesting and fun to work with. I have quite an eclectic set of interests, so the horizon was broad - I narrowed my ideas down to a few to experiment with.
"ASTRAL" - galaxy themeI liked the idea of a galaxy theme, particularly the colours associated with nebulas - that scheme of cool blues and purples with hints of warm pink. After looking for inspiration, I chose a couple of fonts - Spacecard and Nicotine Stains - as rough templates to experiment with. I felt they suited because they were bold, eccentric and futuristic. |
I tried both marker pens and watercolours as mediums - the watercolours obviously blended better, but the boldness of the markers made the characters stand out more.
"GERBILIO" - gerbil themeI sought inspiration from my furry children on this one - with their lengthy tails and flexible bodies, gerbils seemed like an ideal muse for this project. I chose the font Curlygirl as a style reference, given the similarities between the flicking serifs and gerbil tail-tufts. I used fineliners and marker pens to |
illustrate this concept. It may be unnecessary, but for whoever's interest it may pique, below are my models: Burton, McGhee, Peanut, Cashew, Macchiato and Bean!
"HASBEAN" - coffee themeI am a major caffeine addict, so I tried basing a font concept on this. To imitate the look of coffee spills, I used black coffee as a staining medium, using the Splatink font as reference for its splodgy, spattered appearance. Once it had dried, I added some coffee-related details on top with fineliners and markers. |
"PINPRICK" - cactus themeMy house has always been covered in houseplants thanks to my lifelong love affair with cacti and succulents. I'm not sure why, but I felt the font Colona MT was a fitting one to go with for this theme. I used any bowls and enclosed spaces as "terrariums" for the fineliner illustrations. |
"SLOWPOKE" - snail themeSnails have fascinated me for a long time; they're just so charming and comical, and pleasant to look at. This concept was inspired by the trails they leave on their travels - some might see it as disgusting, but I always found a kind of beauty in the way they become glittery patterns in the sunlight. |
I used Arial Rounded as a rough template, favouring it for its simplicity. Again, I used a fineliner for the outline of the snails, and watercolour to colour them and the trail. Personally, out of all the themes I experimented with, this was one of my favourites.
The Final Alphabet: "Slowpoke"
For the final piece, I ended up going for the snails. It was quite enjoyable to design - the soft curves and inferred slowness were gentle and soothing to draw, so I hope it invokes an equal calm in the viewer (unless you're squeamish about molluscan secretions).
I had a lot of fun mapping the trails into letterforms, and trying to find the balance between an "authentic snail trail look" and legibility. I tried to use calligraphic rules (stroke order and direction) to determine the placement of the snails themselves, popping them where the pen would leave the paper - as if they'd "written" this in their own biological medium.
(NO SNAILS WERE HARMED...)
Speaking of biology, I got a lot of inspiration from an AH Bio experiment I did once based on the mucosal pheromones of gastropods. I had three groups of "trailmaker" snails - control, fasted and fed - and a small number of "trailtester" snails. I would let the trailmaker cross a glass sheet while I traced the trail on paper beneath. After that, I would set a trailtester down at the base of that trail and trace its travels in a different colour. The results were pretty stark - the testers were far more likely to follow the trail if it had been left by a fed snail. If the trailmaker had been fasted, the tester would often ignore the trail altogether. This suggested that snails can tell not only the direction of a trail, but also if its maker had eaten well - a pheromonal "hint" that could help them locate a good food source. Anyway, after a lot of waffling, here's my point - hours of tracing snail trails have burned those patterns into my brain, and I used them as inspiration for this project.
project notes